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  <url>
    <loc>https://www.mitch-diamond.com/portfolio</loc>
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    <lastmod>2020-01-19</lastmod>
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    <loc>https://www.mitch-diamond.com/works-in-progress</loc>
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    <lastmod>2020-02-19</lastmod>
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    <loc>https://www.mitch-diamond.com/works-in-progress/particle-with-volumetric-lighting</loc>
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    <priority>0.5</priority>
    <lastmod>2020-02-19</lastmod>
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      <image:title>Works in Progress - Particle with Volumetric Lighting</image:title>
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  <url>
    <loc>https://www.mitch-diamond.com/works-in-progress/houdini-shockwaveexplosion</loc>
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    <lastmod>2020-02-19</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1581145782554-MZPLYDU723Z38HD3IEFX/smoke_shockwave.jpg</image:loc>
      <image:title>Works in Progress - Houdini Shockwave/Explosion</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1581146020072-AJCBYEFK2QFK37VQLZY4/Explosion_tweaks_houdini.gif</image:loc>
      <image:title>Works in Progress - Houdini Shockwave/Explosion</image:title>
      <image:caption>First pass of the texture sheet on an object.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1581146113629-KM76GC3F2BE073I0TT9I/Explosion_tweaks_houdini_2.gif</image:loc>
      <image:title>Works in Progress - Houdini Shockwave/Explosion</image:title>
      <image:caption>Adding more instances to make them each particle system look different in Unity.</image:caption>
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    <loc>https://www.mitch-diamond.com/works-in-progress/houdini-scatter-renders</loc>
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    <lastmod>2020-01-29</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580338633139-8YCW1SUUSKRRGZCV0FUV/galaxy_test1.jpg</image:loc>
      <image:title>Works in Progress - Houdini Scatter Renders</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580338673254-MH7FQ8J8RSC6LHX1C40F/galaxy_test4.jpg</image:loc>
      <image:title>Works in Progress - Houdini Scatter Renders</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580338655001-NW3J4MS4GYHZULBXILAJ/galaxy_test3.jpg</image:loc>
      <image:title>Works in Progress - Houdini Scatter Renders</image:title>
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    <loc>https://www.mitch-diamond.com/works-in-progress/rembrandt-houdini-test-v1</loc>
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    <lastmod>2020-01-29</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580277906117-HFMLY2JKOO36K7D144N6/rembrandt_v2.jpg</image:loc>
      <image:title>Works in Progress - Rembrandt Houdini Test V1</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580277956590-4E36PT25WYWZHW0BDDFT/rembrandt_v3.jpg</image:loc>
      <image:title>Works in Progress - Rembrandt Houdini Test V1</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580278125314-XEOU4GE54XRJ18UM66KF/image_rembrandt_rembrandt_harmensz_van_rijn_dit_lanesse_du_prophete_balaam_j_95_513819.jpg</image:loc>
      <image:title>Works in Progress - Rembrandt Houdini Test V1</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580283681640-5RBUIPORBWGY46YR9OUB/rembrandt_v4.jpg</image:loc>
      <image:title>Works in Progress - Rembrandt Houdini Test V1</image:title>
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  <url>
    <loc>https://www.mitch-diamond.com/works-in-progress/houdini-renders</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580194595561-4LFP51D54FYPK5CJB45D/image-asset.png</image:loc>
      <image:title>Works in Progress - Houdini Renders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580194445239-4H7KFDY7090RQ501SSIO/TestImage1.png</image:loc>
      <image:title>Works in Progress - Houdini Renders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1580194593386-OV0W9044O979VF8Y27X3/TestImage3.png</image:loc>
      <image:title>Works in Progress - Houdini Renders</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/works-in-progress/experimenting-with-particles</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-22</lastmod>
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  <url>
    <loc>https://www.mitch-diamond.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-01-19</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/disney-imaginations</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-03-13</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/crimson-sands</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-01-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579678754043-MVP74KGH2AUMGEHXB8W4/Smoke_with_Alpha.gif</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Rough pass of getting the dissolve feature working.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579682733612-2KVJJNMY7H6W9TZ1N483/Test+Smoke+Alpha+Cutoff.gif</image:loc>
      <image:title>Crimson Sands</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579678436070-JZS3I4AOHR38785RMFIF/Smoke.jpg</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Smoke geometry that was made in Houdini.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579683933192-4MOMZFIR3TE7CCW9ETKR/Shader+View.png</image:loc>
      <image:title>Crimson Sands</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579573155661-RUA2B3M6BK4L4MWS9MVU/Explosion+Comparison+2.gif</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Grenade explosion followed by a rough pass at the car explosion.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579678043130-DNP9E5HHM02JMVEAGBDR/image-asset.gif</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Getting the prefab set up so it can be used on the cars.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579685188297-GY75Y58QOPA142MB30F4/Finalizing+Explosion.gif</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Explosion in action in a scene I used for testing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579685298919-3CYK877LLCLF96D1H94Q/Skull.jpg</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>3D sculpted Zbrush skull I made for to be used with the smoke shader. This was using a specific material for the skull to make sure the variables could be tweaked separately.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579573102066-OS3LWCMWJTLAA5EBF7IH/CarExplosionWithSkull.gif</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Pass at car explosion using a placeholder skull. Added debris shooting off.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579686413899-3WTQYHPFVZOACPILDL9F/image-asset.gif</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>Hit spark effect system. A sprite shows where it is hitting, and little sprites are emitted as well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579686440885-POY5PYMOMH8NF6OQW2SV/Muzzle+Flash.png</image:loc>
      <image:title>Crimson Sands</image:title>
      <image:caption>3D Geometry for the muzzle flash. Created in Maya.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/new-page</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-01-22</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/houly</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-07-22</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/variousprojects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-11-02</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/raventown</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-07-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1627267392127-QWACUX9VK8NP30KJ4UQL/Sample+Code+-+Player+Manager.png</image:loc>
      <image:title>Raventown (aka Ashetown) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1627268051696-DQ0PX12AZFNRLIXS2XA8/Raventown+-+Screenshot.png</image:loc>
      <image:title>Raventown (aka Ashetown) - Raventown</image:title>
      <image:caption>Raventown is a puzzle game that I worked on with Ashlie Bates and Nyles Durfey. Ashlie helped the level design as well as getting the prototype up and running. Nyles helped with the breakable tiles. I was the project manager and lead programmer. I also utilized VFX in order to visually convey how many turns each player had left. If you would like to check out the game click here. Code here.</image:caption>
    </image:image>
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  <url>
    <loc>https://www.mitch-diamond.com/unreal-realtime-short-trapped</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-11-11</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2025-08-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1627265462055-DCNCP4HQD7VBUQPCPVV0/HMG_Time_Dilation.gif</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1579686413899-3WTQYHPFVZOACPILDL9F/image-asset.gif</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1639469113585-S84O368HEHHLMK5U8KKS/2018-11-15_5.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>53922-09-25</lastmod>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/hmg</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/1627265462055-DCNCP4HQD7VBUQPCPVV0/HMG_Time_Dilation.gif</image:loc>
      <image:title>Human Mini Golf - Human Mini Golf</image:title>
      <image:caption>The concept for this game started with the idea of what if aliens found mini golf courses but did not discover putters which led to mini-golf, but with guns. The project was primarily prototyped in blueprint in Unreal Engine 4. I have made the environments except for textures which are from Substance Source. I’m in the process of porting the blueprints over to C++ in order to be able to gain more experience on that end of things.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/64341711-c6d9-44b2-aa13-edb9b10d1d19/Player-cpp.png</image:loc>
      <image:title>Human Mini Golf - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e1b6746ca124e6013a3b84f/0cd9d4e2-01ca-490d-aad8-e3e1e1664e4f/Platforms-cpp.png</image:loc>
      <image:title>Human Mini Golf</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mitch-diamond.com/language-lab</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-11-17</lastmod>
    <image:image>
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    <image:image>
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